Despre companie

Reporting to the programming team lead, you will be part of an international team working on the Motion middleware inside Ubisoft’s Technology Group. Motion is a real time physics engine able to…

De la aceeași companie
Toate stagiile la Ubisoft
Alte stagii în Gaming and Computer Graphics
Toate stagiile în Gaming and Computer Graphics

C++& C# Test Developer

Stagiu plătit la Ubisoft
Aptitudini necesare:

Reporting to the programming team lead, you will be part of an international team working on the Motion middleware inside Ubisoft’s Technology Group.

Motion is a real time physics engine able to simulate soft (Motion Cloth) and rigid (Motion Physics) bodies, composed of an SDK and associated tools/editors. This middleware is integrated in most of Ubisoft’s AAA games and supports home consoles and PCs like Assassins Creed, For Honor, Ghost Recon, The Division, Steep, Beyond Good and Evil 2 and many others

You will handle automatic testing for physics engine tools.

Responsibilities

• Understand existing APIs & tools and then develop test scenarios for these

• Ensure clear and structured programming, keeping performance, maintenance and compatibility requirements in mind

You will learn

• How real time cloth and rigid body simulation works

• The industry’s needs regarding tools for editing and debugging cloth and rigid body simulations

• The importance of a well-designed system for testing API and tools

• Work in an international team under agile methodology

• Debugging and finding your way in complex projects